Bastion: The Workmen Ward
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The Workmen Ward
You land in the middle of a four-way intersection. The Core is nowhere to be seen, so you will have to explore each of the four branches to find it. A fountain stands in the middle of the intersection, so you can use it as a pit stop between trips.
You can take any path you want, but for completions sake, leave the northern trail for last (as if that doesn't give away the Core's location). Proceed to the left, down the Squirt Steppes. Several Squirts appear; the green and red ones are cowardly and run away from you, while the regular blue ones are prone to attacking.
Pick up the War Machete off the side of the trail. This short-ranged weapon is light and very easy to swing, and you can also throw it. Despite the very short range, you can also use it as a ranged weapon by throwing it at your enemies.
Continue southwest and destroy the cornbin, then look behind it for a Squirt Lure Secret Skill. By using this Secret Skill, you can summon a friendlySquirt that helps attack your enemies. That's all the west end has to offer, so regroup at the fork.
Next, head south towards Scumbag Alley. Several appear almost immediately and begin to slide around, leaving toxic blue mucus in their wake. As if they weren't easy enough to hit, most of them are dumb enough to slide right off the edge of the cliff!
At the end of the road is Gershel, the oldest known Scumbag. With great age comes great size, and Gershel certainly is a massive foe. He attacks by lunging towards you at a fairly slow pace, but as you deal damage to him, he gets smaller and his attacks become much faster. Once Gershel is down for the count, break the barrels and stuff for Fragments before returning to the entrance. Pick up Something Sharp in the middle of the intersection.
Now for the eastern trail. Go east and take down the Windbags and a few Squirts. Stop by at the Forge and make any adjustments you need before you search the final path.
Finally, lets go north, through the Gasfella territory. Defeat the Gasfellas and the four Security, then walk to the left a bit for a Ragged Hood.
Continue north to find the Core trapped inside a cage. The Foreman appears alongside a group of Gasfellas. The green and blue mixed Gasfellas have a stabbing slam attack that cannot be blocked and sends you high in the air if hit. Even though they surround the entire perimeter, try to stay away and focus on the Foreman. The Foreman is a large, red Gasfella that uses a spinning attack. Wait for him to stop, then attack with one of your ranged weapons.
Once the Foreman falls, the other Gasfellas refrain from attacking. Grab the Core, return to the entrance, and exit to the Skyway.
Back at the Bastion, talk to the Stranger and show him the Ragged Hood Memento. A Squirt appears on the side of down and acts as the first of four pets you can own in the game. He doesn't do anything other than squeal and spin around when you talk to him.
Place the Core inside the Monument and create another building. Since you're starting to get a good selection of weapons, you might want to build the Arsenal so you can freely switch between equipment. Lastly, return to the Skyway. Two new areas open up - the Melting Pot and the Sundown Path - as you are likely starting to learn by now, you are free to make your own choices without consequence and it does not matter which area you go to first.
- The Rippling Walls
- Wharf District
- The Bastion
- The Melting Pot
- The Sundown Path
- The Hanging Gardens
- Pyth Orchard
- Cinderbrick Fort
- Langston River
- Prosper Bluff
- The Wild Outskirts
- Jawson Bog
- Roathus Lagoon
- Point Lemaign
- Colford Cauldron
- Mount Zand
- Burstone Quarry
- Urzendra Gate
- Zulten's Hollow
- The Tazal Terminals
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