Bastion: The Wild Outskirts
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The Wild Outskirts
Here in the Wild, you must deal with thick brush and dangerous new foes. Start off by walking over to the log and inspecting the Hidden Stash. The log is destroyed, leaving being Dueling Pistols. These rapid-fire weapons are fun to use and incredibly dangerous if you're good at button mashing.
Defeat the Pincushion that springs up ahead. This spiky plant can shoot thorns at you like a machine gun, but it cannot see where it's shooting all the time. Either block or try to evade, then fire away with the Dueling Pistols. The Core is right in front of you, and you'll be able to obtain it once you slay the group of Peckers and Pincushions. Even though you have the Core, the level is far from over...
After a quick scene, an opening appears to the left. Follow it to encounter a Wallflower. When their petals are closed, you won't be able to damage it. Wait for the petals to open, avoid the fungi it spits out, then go on the offensive. More Wallflowers and Pincushions appear in front of you, so clear out the area. There is an Arsenal in the northwest corner of the area if you are interested.
Investigate the Shipment next to the Arsenal; a pair of Gasfellas break free and attack. Defeat them and follow the forest path. Unlike the purple ones, green Pincushions shoot their thorns out in a ring, so it is more difficult to dodge their firepower.
The Kid's journey eventually attracts the attention of a Lunkhead. These colorful creatures have spring-loaded hind legs that they use to hop high in the air. Also, they have thick plating on their face that prevents a head-on attack; you can only damage Lunkheads by targeting their back.
There are a lot of random objects strewn around Jawson's camp. If you search the Sandbag, you can find Something Foul. You can also find green Vineapples, which are harmless and even release healing gas when busted open. Two Wallflowers guard the Skyway at the end of the trail, so push through them and head home with the final Core.
The Bastion
Following the cutscene, Zulf has left on a rampage. Enter town and pick up the Fractured Monument in front of Rucks and Zia. Talk to both of them to learn what happened. Zulf did a number on the Monument before "returning home", and the end result is a city left in disarray. Put the Core in the Monument to restore some life left in the Bastion, but you will need to explore the rest of the map in search of Shards to fully repair the Monument and the Bastion.
Other Walkthrough
- The Rippling Walls
- Wharf District
- The Bastion
- The Workmen Ward
- The Melting Pot
- The Sundown Path
- The Hanging Gardens
- Pyth Orchard
- Cinderbrick Fort
- Langston River
- Prosper Bluff
- Jawson Bog
- Roathus Lagoon
- Point Lemaign
- Colford Cauldron
- Mount Zand
- Burstone Quarry
- Urzendra Gate
- Zulten's Hollow
- The Tazal Terminals
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