Bastion: The Rippling Walls

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The Rippling Walls

The Kid wakes up on a miniature island, with The Narrator chronicling his every action. If you move through the doorway, a staircase appears right in front of you. See? It's a unique art and playing style. Continue across the rainbow-colored bridge that constructs before your very eyes.

When you reach a pile of junk in your way, pick up the Cael Hammer with X and smash apart the obstacles with B; you can also break apart the railings, but be careful that you don't accidentally fall off the edge. The penalty for falling is only a slight reduction of health, so it is not the end of the world. You can also perform an evasive roll with the A button.

Proceed up the stairs towards a small clearing, where a Gasfella escapes and begins pursuing you. The hooded creatures carries a nasty blade, but isn't too threatening. Notice the blue ring stationed below the enemy: this is its health bar, for easy reference. Two or three hits will down the Gasfella.

If you look on the southern end of the clearing, you may notice a few floating wooden boards. If you walk towards the edge near them, a path appears that leads to a group of Fragments. Look for telltale signs of hidden paths, such as small floating pieces of land. By the way, Fragments are small blue crystals that are found pretty much everywhere and act as the game's currency.

Ascend the stairs and pick up the Fang Repeater. Placed in your second weapon slot, fire the repeater with the X button. Like all ranged weapons, the Fang Repeater has an unlimited amount of ammo and automatically reloads once you run out of a magazine.

Continue up the staircase and approach the fountain. Fountains are somewhat rare in the world of Bastion, but they allow you to replenish your stock of Health Tonics; press X next to the fountain to gain up to three of 'em. You can heal with Y, so heal if necessary and keep a full stock of Health Tonics.

After healing, a school of Squirts drops down from the skies. These enemies are generally weak, but are found in large numbers. Dispose of the Squirts before searching the area: go to the right for some Fragments, head to the left to find a Crystal Barrette Memento, then go past the fountain into the saloon.

The Sole Regret

The Kid steps inside an old bar belonging to the now-deceased Rondy (due to the events of the Calamity). Walk around, break some boxes, even smash apart the stone remains of Rondy, until a shield falls from the ceiling. Pick up the Bullhead Shield to automatically equip it. The shield does not take up a weapon slot, so it is always available to you. Defend by holding down the Left Trigger, or by using the Right Analog Stick.

The Security installed by Rondy becomes activated and attacks. This stationary turret fires blue energy balls that can be deflected right back with your Bullhead Shield. Practice the Counter ability with your shield: defend right before the projectile hits you to automatically send it back to its maker, dealing damage to the target.

Once you destroy the Security, a Health Tonic appears along with several white boxes. The crates rumble and break open, revealing Windbags. These guys are tinier and weaker versions of the Gasfella you defeated earlier. Another school of Squirts drops in, accompanied by a green Gasfella. Unlike the blue ones, green Gasfellas have a nasty lunge attack that you need to watch out for. Defend, heal, and used your ranged weapon until the enemies are all cleared out.

The Narrator points you to a window in the corner of the bar that you can escape through. Bust through to enter the next area.

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