Bastion: The Bastion
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Ahh, here at last. The Bastion acts as the game's hub and is home to the remaining population of Caelondians. Get up, then walk across the grassy patches to meet the Narrator, who is also known as the Stranger. Talk to him and discuss the various items you collected so far: City Crest, Core, and Crystal Barrette.
Walk over to the Monument in the center of town and place the Core inside. The Bastion begins to piece itself together, and three foundations appear. You cancreate buildings on foundations, but right now you can only build one with theone Core you found. The order you choose in rebuilding the Bastion is up to you and gives the game a non-linear feel to it. Here are all the types of buildings you can create in the Bastion:
Distillery: The Distillery contains Spirits. Like mentioned before, Spirits are pieces of equipment that enhance your character's ability. The number of Spirits you can equip directly correlates with your level (since you are Level 1, you can only equip one Spirit).
Arsenal: The Arsenal allows you to equip and swap out weapons and Secret Skills. Finding an Arsenal outside of the Bastion is rare, so it is important to properly equip yourself before exiting the Bastion.
Forge: You can upgrade your current weapons at the Forge. In order to upgrade a weapon, you must have a Material alloy (items with the prefix "Something" are Materials). In addition to having the Material, you must also pay in Fragments. There are a number of enhancements you can choose from.
Shrine: The Shrine is home to Idols. When unlocked (by either purchasing them or collecting them), Idols alter the game's difficulty by making the enemies more difficult (similar to Skulls in the Halo series). Aside from the added challenge for daredevil players, Idols also give you a Fragment and XP boost, so it's not all bad.
Memorial: Inside the Memorial, you can view the game's Vigils. Vigils are challenges that can be completed at any time in the game. Most of the Vigils are weapon-specific, but they also include other goals that you can achieve. The reward for completing Vigils is Fragments, and the prize is pretty large for some of the tougher Vigils.
Lost-and-Found: The Lost-and-Found acts as the residential shop. You can purchase various items, such as Spirits, Idols, and Secret Skills. I am not 100% positive, but I believe that any item you miss out on in completed levels will appear here (which makes sense considering the building's name), so you have a second chance to claim it.
At the start of the game, only three foundations are open, and you only have the option of creating either a Distillery, Arsenal, or Forge. The last three buildings listed can only be constructed late in the game.
Build your first building (personally, I find the Forge to be the most important at this point in your adventure), mess around a bit, then proceed to the north end of town to enter the Skyway: the Skyway gives you access to all the levels in the game. You can either proceed to the next level or take a stab at the first available Proving Ground.
Other Walkthrough
- The Rippling Walls
- Wharf District
- The Workmen Ward
- The Melting Pot
- The Sundown Path
- The Hanging Gardens
- Pyth Orchard
- Cinderbrick Fort
- Langston River
- Prosper Bluff
- The Wild Outskirts
- Jawson Bog
- Roathus Lagoon
- Point Lemaign
- Colford Cauldron
- Mount Zand
- Burstone Quarry
- Urzendra Gate
- Zulten's Hollow
- The Tazal Terminals
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