Bastion: Cinderbrick Fort
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The atmosphere sure is impressive here. Walk across the bridge and wait for the boxes of Squirts to burst open before you slice 'em apart. Ascend the stairs and defeat the two Gasfellas waiting for you.
The three Security shoot super-fast purple energy balls at you, so block constantly and hope for a Counter or two. One Security turret on the right shoots slow, pink energy balls at you that really pack a punch. Defeat it with a long-range weapon and clear the area of any Gasfellas and Windbags lurking around. As you go around the bend, three more Security turrets appear in the same spot as before. Destroy these and continue up the staircase.
Watch out for the Gasfella here that uses a slamming attack; it cannot beblocked. Deal with him first, then eliminate the other Gasfellas and flip the switch to reveal a Scrap Musket. This weapon is basically like a shotgun: very powerful, but it doesn't have the best range.
Use the Scrap Musket to blow apart the Squirts behind you, then press forward.Destroy the cornbin, then pick up the Black Tonic and the Fragments on the small island to the right. Get back onto the main path and blast through the rubble, bashing the cornbins along the way.
Move up the stairs to find some more Gasfellas and Security turrets. There's an Arsenal here, so stop by if you want to switch out your weapons or Secret Skill.
Walk onto the colorful bridge and grab the Core. Continue ahead to encounter alarge group of enemies. The two red Gasfellas are nasty folk, since they have a brutal spinning attack. A myriad of boxes begin to rain down in front and behind you as you move ahead a bit, but the best strategy is to always destroy the boxes before the enemies inside can break free.
The stone path ahead is lined with Security and some other boxes, so take your time and target each one. Up ahead, the Stranger notes that the Security starts to go haywire as a bunch of red flamethrower Security drops down. Use along-range weapon to deal with them, since their flamethrowers activate as soon as you get up close.
Once you reach the end of the path, proceed up the stairs into the parade grounds. The Kid is sealed inside with several blue Security. Once they areout of the way, Glutus and Glandon (a giant Scumbag and Gasfella, respectively) appear on the scene. The large Gasfella is extra annoying, since his sickle attacks can create holes in the ground. You certainly don't want the ground you're standing on to resemble swiss cheese, so try to take him out first.
More giant Scumbags and Gasfellas start to show up, along with other various Security and a Squirt cornbin. There are several Health Tonics and Black Tonics strewn around the arena that you can use. Once the entire vicinity is clear of monsters, pick up the Fragments and more importantly, the Marshal's Badge near the exit gate. Continue through the gate and up the stairs to the level exit.
Talk to Rucks and show him your new Memento. Next, do the same with Zulf. Alsodiscuss the Smoking Pipe, which turns out to be one of the few items in Zulf'spossession that was brought here from the Tazal Terminals. Also, place the Core inside the Monument and construct another building.
If you inspect the Smoking Pipe, you will be transported to Who Knows Where. In this strange realm, you are pitted against 20 waves of various enemies. Every few waves earns you Fragments and Health/Black Tonics, and it is a greatway to earn money and XP, considering how you can participate in it as many times as you'd like.
- The Rippling Walls
- Wharf District
- The Bastion
- The Workmen Ward
- The Melting Pot
- The Sundown Path
- The Hanging Gardens
- Pyth Orchard
- Langston River
- Prosper Bluff
- The Wild Outskirts
- Jawson Bog
- Roathus Lagoon
- Point Lemaign
- Colford Cauldron
- Mount Zand
- Burstone Quarry
- Urzendra Gate
- Zulten's Hollow
- The Tazal Terminals
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